DemiCon offers three rooms dedicated to gaming throughout the convention.
You must be registered for DemiCon prior to using the gaming venue. Memberships can be purchased at the convention.
If you are interested in helping out with gaming please contact gaming@demicon.org.
Gaming Schedule
Tabel X Colorado Room
- Friday
- 6PM-10PM Pathfinder Society: 9-09 Beyond the Halflight Path
- The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens’ best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat. A Pathfinder Society module for 3rd to 7th level.
- 6PM-10PM Pathfinder Society: 9-09 Beyond the Halflight Path
- Saturday
- 8Am-2PM Pathfinder Society: 9-14 Down the Verdant Path
- Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play? Levels 1-5.
- 2PM-6PM Pathfinder Society: 9-15 The Bloodcove Blockade
- The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation like the one the Consortium’s planning wouldn’t just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away. Levels 3-7.
- 8PM-12AM Pathfinder Society: 9-17 Oath of the Overwatched
- Deep beneath the Blakros Museum lies a copper gate that no key could open—at least, not from the outside. To the horror of museum curator Nigel Aldain, the gate has begun to writhe and buckle. Whatever lurks beyond it will not remain contained for much longer. Aldain sent an urgent request for aid to Zarta Dralneen, leader of the Dark Archive faction. Dralneen quickly realized that protection would require a divided approach, with some remaining behind to guard Absalom from what pours out and others charging in to deal with the source. With the support of Aldain, Dralneen, and Venture-Captain Ambrus Valsin on guard behind them, the PCs rush beyond the twisted portal. Within, they uncover the true reason why the ancient mage Ralzeros made the place beyond the gate so hard to reach. Characters levels 5-9.
- 8Am-2PM Pathfinder Society: 9-14 Down the Verdant Path
- Sunday
- 10AM-2PM Pathfinder Society: 9-16 Fallen Family, Broken Name
- The Goblinblood Wars that ravaged Isger more than a decade ago didn’t just set fire to villages; it destroyed families. Among these was the wealthy Irrica family, all but one who perished during this tumultuous time. Now that Isger’s government has begun declassifying reports, the Pathfinder Society has learned that the Irricas commanded some supernatural force that convinced even the mighty House Thrune to give them space. With these leads now public knowledge, the Society sends the PCs to piece together the broken family’s history and recover this secret weapon before it falls into the wrong hands. Levels 1-5.
- 10AM-2PM Pathfinder Society: 9-16 Fallen Family, Broken Name
Table Y Colorado Room
- Friday
- 7PM-12AM Adventurers League: DDAL07-01 A City on the Edge
- You’ve finally arrived in the mysterious land of Chult, full of dangerous tribes of kobolds, ancient undead, and dinosaurs! Much needs to be done for the exotic city of Port Nyanzaru and only you and a select group of brave adventurers can help battle the death curse that has encompassed the entire world. A D&D 5e AL adventure for 1-4th level characters. Premade characters available.
- 7PM-12AM Adventurers League: DDAL07-01 A City on the Edge
- Saturday
- 11AM-3PM Down the Kobold Hole: Part 1
- A mad kobold scientist has opened a gateway to another world, filled with wild denizens and evil fey rulers who threaten to invade your world and bring chaos and dark tea parties. (That’s insane, it’s only green tea for you!) You must enter the gateway and find allies to help you make sense of this strange world and find a way to stop an invasion of the realms. A homebrew D&D 5e adventure for 7th level characters. Premade characters available and creation guidelines provided.
- 5PM-10PM Adventurer’s League: DDAL07-02 Over the Edge
- In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? A D&D 5e AL adventure for 1-4th level characters, premade characters available.
- 11AM-3PM Down the Kobold Hole: Part 1
- Sunday
- 10AM-2PM Down the Kobold Hole: Part 2
- The thrilling conclusion brings your characters directly against the mad faerie court in a strange battle with giant hamsters, rat dragons and horse-sized killer tea cups. Can you and your companions defeat the queen of Cups and save two worlds from the total domination by her forces of chaos? A homebrew D&D 5e adventure for 7th level characters. Premade characters available and creation guidelines provided
- 10AM-2PM Down the Kobold Hole: Part 2
Table Z Colorado Room
- Friday
- 6PM-10PM Starfinder Society: 1-00 Claim to Salvation
- Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation’s End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. 4th level pregenerated characters
- 6PM-10PM Starfinder Society: 1-00 Claim to Salvation
- Saturday
- 10AM-1PM Adventurer’s League: Cellar of Death
- The death of an old friend prompts player characters to investigate the Death Curse, a plague quickly spreading through the continent of Faerun. In this mission, players work with the Harper Faction to gain intelligence on the curse and get an introduction to the continent of Chult, the setting for the Adventurer’s League season 7 adventures!
- 7PM-10PM Adventure’s League: A Day at the Races
- The Merchant Princes of Chult have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy.
- 10AM-1PM Adventurer’s League: Cellar of Death
- Sunday
- 10AM-2PM Starfinder Society: 1-00 Claim to Salvation
- Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation’s End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild. Pregen level 4 characters.
Wisconsin Room (In addition to open gaming)
- Friday
- 9PM-11PM 18+ Adults Only Gaming
Are you a terrible person?
Are you at least 18 years old?
Do you have a dark sense of humor and are entertained by coarse language, explicit content, goats, satirical content, offensive jokes, and sometimes butts?
If you answered yes, join us on Friday Night for the annual 18+ Adults Only Gaming!
This year we will have several different options available to play including some old DemiCon favorites such as:
Cards Against Humanity (18+)
Joking Hazard (18+)
Exploding Kittens NSFW Edition (IDK, 30?)
And introducing: Disturbed Friends: This Game Should be Banned (21+)
- 9PM-11PM 18+ Adults Only Gaming
- Saturday
- 10AM-11AM Carcassonne
- Carcassonne is a classic game built around slowly building out a picturesque landscape by placing tiles one by one around the ever expanding board. It is a game that is calm yet still quite competitive as you attempt to position your control over the growing region. Published back in 2000, Carcassonne has been enjoyed by numerous players and is still widely played. If you are or ever have been interested in Carcassonne, please come to watch or participate in our demo of this revered title.
- 7PM-8PM Dice Forge
- Customization is an incredible part of many games. Whether you’re building your own deck, a board state, or maybe a unique strategy, it can really bring a game to life. In dice forge you will be able to build and reconfigure the very dice you play the game with. Gather resources and put them towards forging your dice into the ultimate tool of your victory.
- 12PM-4PM Malifaux
- Based in an alternate Earth, Malifaux uses gothic, steampunk, and victorian horror with a dose of the wild west to inject fun and depth into the magical lawlessness of a world rife with monsters, necropunks, man-machine hybrids, gunslingers, and powerhungry politicos. Actively using character-driven stories to define the world of Malifaux, seek your fortune in this fast paced and brutal 32mm tabletop miniature skirmish game. Assemble your crew and stake your claim!
- 5PM-6PM DropMix
- Music is a wonderfully versatile medium. Different tunes and instrumentals can be split and recombined into grand overtures. Even if you aren’t musically talented yourself, DropMix still offers a game that plays with the ability to combine and reconfigure a vast catalogue of famous songs. Offered as both a competitive and cooperative experience, there’s a whole palette of music waiting for a new mix. Interested? Come and hear it for yourself.
- 6-9pm The Great Race:
- You are a team of adventurers who are racing through the maze of the city to get the item to pay your debt. Unfortunately, the item has legs and runs, and you have a couple of other teams after it too… This promises to be a interesting adventure for all ages and levels of play … System: Blue Mountain Catacombs powered by FATE. Novice to experienced … all ages. System will be taught at the table and character will be provided/generated.
- 10PM-11PM One Night Werewolf
- The game “Werewolf” is a traditional deception game. Werewolves will hide among the unsuspecting townsfolk and attempt to pick off the innocent one by one until they’re caught. In “One Night Werewolf” the concept is basically the same, but this time the games will always come down to a single decision. In short 6-7 minute rounds, players will be assigned their role in the village, and then try and deduce or bluff their way to their goal until time runs out and the vote is called. How often will you be able to sniff out the wolf, and how often will their lies be your end?
- Sun 10am -2pm A simple plan: a Shadowrun adventure
- Simple night at the club…. That is all you wanted and dreamed for. Some heavy beats playing in the background and the booze free flowing, but that was not what you got. One of your fixers called in a favor and now you are sitting in a meeting room waiting for the Johnson to get there. The fixer promised that this would be a simple run… just running a box to somewhere across town and then you can go about your night with a little more script in your pocket. This is an adventure for Shadowrun 5. Characters will be provided. You do no need to know the system to play… it will be taught to you. All levels of role-players are welcome.
- 10AM-11AM Carcassonne